Summary
The story centers on a fairly ordinary high school boy named Keita Amano. His hobby is video games, but apart from that, he has no conspicuous traits, and has never been in love. As Keita continues his gaming life, he suddenly becomes involved with the most beautiful girl at school, Tendou Karen, the president of the school’s video game club. She shocks Keita when she suddenly asks him to join the video game club. Watch how their relationship evolves and becomes more complicated, especially when other gamers come into the picture, creating all sorts of misunderstandings and drama.
- Ch. 24 Konoha Hoshinomori and Patchwork Role-Playing
- Ch. 23 Tasuku Uehara and Scenario Intervention
- Ch. 22 Chiaki Hoshinomori and Account Hack (2)
- Ch. 21 Chiaki Hoshinomori and Account Hack (1)
- Ch. 20 Tasuku Uehara and the Game of Half-Life
- Ch. 19 Amano and Tendou's Best Entertainment (2)
- Ch. 18 Amano and Tendou's Best Entertainment (1)
- Ch. 17.5 Miscommunication with Aguri
- Ch. 17 Erogamer and Spectator Mode
- Ch. 16 Amano and Tendou's Line Disconnection (2)
- Ch. 15 Amano and Tendou's Line Disconnection (1)
- Ch. 14 Gamers & Flying Get 5
- Ch. 13 Gamers & Flying Get 4
- Ch. 12 Gamers & Flying Get 3
- Ch. 11 Gamers & Flying Get 2
- Ch. 10
- Ch. 9 Karen Tendou and Slump Days
- Ch. 8 The game association and Co-op
- Ch. 7 Tendou Karen and an update for the worse
- Ch. 6 The indirect communication with Hoshinomori Chiaki (4)
- Ch. 5 The indirect communication with Hoshinomori Chiaki 3
- Ch. 4
- Ch. 3 Communicating With Hoshinomori Chiaki
- Ch. 2 Going for New Game + with Uehara Tasuku
- Ch. 1 Amano Keita and the guided ones